Ratchet & Clank: Rift Aside might introduce a dimension jumping mechanic that separates it from the opposite video games within the franchise, however at its coronary heart, Ratchet and Clank remains to be an motion platformer sport that sees you journey to varied planets, battle the assorted baddies that inhabit them, and attempt to full your arsenal of absurd weaponry.
For now, let’s give attention to these planets. As longtime Ratchet & Clank fans know, planets are primarily the degrees of the R&C universe. Every has its personal distinctive sense of favor, out there adventures, and assortment of unlockable to uncover that always make it worthwhile to revisit them even after you’ve crushed the principle goal.
Whereas Rift Aside largely adheres to that format, it introduces just a few twists to the planetary degree idea that feels very a lot within the spirit of basic video games within the franchise but additionally takes benefit of Rift Aside‘s distinctive plot factors and mechanics.
Earlier than we get into that, although, here’s a temporary rundown of the principle planets that you simply’ll discover throughout your Rift Aside journey:
Scarsta Particles Discipline
Admittedly, that’s not a really lengthy listing of planets (and Rift Aside isn’t essentially a really lengthy sport), however there are a few issues it’s good to take into account earlier than you’re taking that shortlist as the entire assortment of locations you’ll go to throughout your journey.
First off, you truly go to a few of these planets a number of instances all through your Rift Aside journey. Scarsta truly primarily doubles as a sort of “hub” space for the principle journey and even includes a sequence of enviornment challenges that you simply’ll need to full for distinctive rewards and the sheer pleasure of the challenges themselves. After all, many planets additionally function elective targets that encourage you to revisit them and examine them from a brand new perspective.
You even have to think about how rift ideas interrupt the formally fundamental construction of a Ratchet & Clank sport. Not solely are there a number of dimensions you’ll go to all through the sport that don’t essentially have a reputation (although a few of them are assigned momentary monikers by the sport’s important characters), however the affect of rifts implies that some planets you go to later will look drastically totally different from the way you bear in mind them. That’s what occurs if you begin combining dimensional existences.
There are additionally instances if you’ll go to two distinct variations of the identical planet through the sport due to portal shenanigans. Consider it as a variant of the “two worlds” idea seen in A Link to the Past. They’re primarily the identical areas, however a sequence of circumstances make them really feel considerably totally different. Visiting what you could possibly mainly name two variations of the identical world makes the sport really feel a lot bigger.
Lastly, there are a few areas within the sport that aren’t fairly lined by that listing of planets. There isn’t a level in spoiling them right here, but it surely’s secure to say that long-time Ratchet & Clank followers will recognize among the callbacks to older titles whereas followers new and previous will love a few the extra surprising areas you’ll discover alongside the way in which.