Why The Legend of Zelda: Skyward Sword is an Awkward Origin Story

Whereas The Legend of Zelda: Skyward Sword HD fixes a shocking variety of the unique sport’s points, it does little to handle the sport’s standing as this franchise’s considerably awkward origin story.

Sure, regardless that the Zelda timeline is a bit of a mess, there’s no denying that Skyward Sword is the earliest journey within the official Zelda canon. It doesn’t fairly inform the story of how “Heaven and Earth had been created” (the one listed occasion that precedes Skyward Sword on the official Zelda timeline), however it does assist clarify the origins of the Grasp Sword, the early historical past of Hyrule, and why Hyperlink and Zelda are seemingly destined to do that dance till the top of time.

Reality be instructed, Skyward Sword does generally succeed as an origin story, if for no different cause than many followers couldn’t have guessed that Nintendo would ever dare attempt to clarify the origins of such a sophisticated and infrequently inconsistent timeline. It’s generally sufficient to simply get a glimpse at why a number of the pillars of the Zelda universe are the way in which that they’re.

In lots of different methods, although, Skyward Sword falls effectively in need of being the “definitive” Legend of Zelda origin story that some followers hoped it could be.

There are quite a few little questions individuals have relating to Skyward Sword‘s inconsistencies as an origin story (ought to Hyperlink actually have his iconic hat at this level given the occasions of Minish Cap?), however the largest difficulty with the sport’s plot is the way it fails to handle (or adequately tackle) so lots of the larger issues that hardcore followers need to find out about this franchise. It struggles to persistently clarify how the Triforce works, it tries to ascertain a lineage for Zelda‘s main villains that doesn’t make quite a lot of sense, it includes a Zelda/Link love story that raises quite a lot of unanswered questions on their future collectively, and…effectively let’s simply say the sport makes a behavior of leaving unanswered questions on the desk.

It’s sufficient to make you marvel why Nintendo bothered to even set a narrative that far again within the sequence’ previous. In any case, the Zelda timeline has been an absolute mess for years, and the reality of the matter is that there actually aren’t that many individuals (comparatively talking) who’re that invested in understanding each single piece of Zelda lore. Most individuals are advantageous with booting up the subsequent Zelda sport, having fun with that exact journey, and doing the identical factor once more when the subsequent one comes out. Zelda video games are literally fairly good at providing comparatively satisfying impartial tales constructed round central themes, so why attempt to provide such a considerable origin story for a sequence that’s continuously reinventing itself anyway?

It’s virtually like somebody at Nintendo was beneath some form of obligation to create a Zelda origin story and found too late that they had been in over their heads. Funnily sufficient, that’s not too removed from the reality.

We not too long ago talked about how the N64’s divisive controller was designed alongside Tremendous Mario 64. It’s not that the controller was constructed for that one sport, however fairly that the design of that sport knowledgeable the design of the controller and vice-versa. Nintendo was attempting to ask some large questions on one of the best ways to manage 3D video games and, within the course of, they made some unusual selections.

Properly, that’s principally what occurred with Skyward Sword‘s story. In an outdated “Iwata Asks” column, Satoru Iwata speaks with Skyward Sword director Hidemaro Fujibayashi and producer Eiji Aonuma about how they landed on the sport’s primary premise. It’s then that Aonuma reveals that the need to inform a Zelda “origin” story might be attributed to a a lot larger want to construct a narrative across the sport’s movement controls.

“This time, the theme is the sword which makes use of the Wii MotionPlus accent,” says Aonuma. “Once you consider a sword in The Legend of Zelda, you consider the Grasp Sword. Reasonably early on, we determined to handle the origin of the Grasp Sword.”

That’s actually not an inherently dangerous thought, however it wasn’t lengthy earlier than the crew realized that there was an enormous distinction between telling a Grasp Sword origin story and ensuring that all of it made sense.

“We settled on having the sky and floor world, and on high of that, it was going to inform the story of the creation of Hyrule, with the untold story of the origin of the Grasp Sword,” says Fujibayashi. “So, trying again on the sequence to date, we started knitting collectively the assorted components. After which all types of contradictions arose.”

Regardless of understanding early on these contradictions had been going to be an issue, it feels like work didn’t start on Skyward Sword‘s detailed story define till about a few years into the sport’s improvement. Even then, Fujibayashi admits to primarily knocking out the essential story by himself in a single lengthy day. From that time, there was clearly nonetheless fairly a bit of labor to do by way of animating the most important story sections, filling in as many plot holes as attainable, and attempting to be sure that the entire thing made sense as each a standalone story and fairly substantial piece of franchise lore. Needles to say, it wasn’t all the time a easy course of.

To be clear, this wasn’t a matter of the builders simply not caring in regards to the sport’s story. The interview makes it apparent that the Zelda crew put quite a lot of thought into even minor plot and character components. As Iwata additionally notes, there “have been quite a lot of video games within the sequence for the reason that unique Legend of Zelda sport 25 years in the past” and “attempting to create a brand new setting primarily based on all of them is certain to develop into a battle towards contradictions.” This was all the time going to be a tall process, and it wasn’t taken calmly.

No, the large takeaway right here is that the motivation to make a Zelda origin story (or Grasp Sword origin story) within the first place was primarily based on Nintendo’s want to create a sure form of Zelda gameplay expertise fairly than as a result of they’d a narrative in thoughts that they actually wished to inform. It’s actually the identical cause why we see so many film origin tales fall quick. Solo was made because it’s Star Wars and never as a result of somebody had this unbelievable Han Solo story that everybody felt merely needed to be instructed. In each circumstances, the story we acquired was in the end a way to an finish for another objective.

The nice irony on this occasion, although, is that Skyward Sword‘s origin story was designed round movement controls that were the source of many of the game’s problems and ended up being non-compulsory in Skyward Sword HD. Think about going again and telling the Skyward Sword crew that’s the way in which issues are going to play out. Wouldn’t they’ve most likely reconsidered the complete expertise?

Possibly, however it’s arduous to dwell on that chance for too lengthy simply because it’s arduous to essentially fault the Skyward Sword crew for taking the swing that they did. Skyward Sword‘s origin story could also be about as awkward because the movement controls it was impressed by, however in any case these years, it’s simpler than ever to understand the way you form of have to simply accept the great with the dangerous in Skyward Sword. Nintendo’s successes are sometimes constructed on the back of their failures, and with Skyward Sword‘s origin story, we get an interesting mix of each.

The submit Why The Legend of Zelda: Skyward Sword is an Awkward Origin Story appeared first on Den of Geek.

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